We are a creative collective of technical artists in various computer-related fields. We do anything from web design, game and tool software development to live-streaming, event organisation and entertainment.

Eat my Shuriken and Die!

To all Shuriken fans: For June 2020 we released our PC Steam port of our 2012 XBox Live Indie Game! Better late than never – right?

We created a game that we wanted to play ourselves during home parties without overwhelming the experience with new-fangled concepts like respawns or unlimited ammo.

Release trailer – September 2012

“The amount of enjoyment we get from Eat my Shuriken and Die! is a retarded huge return on investment.”

Sock Candy – Let’s Play Eat my Shuriken and Die!

In Eat my Shuriken and Die! you need to first pick up a shuriken before you can throw it at your opponents and there are a fixed number of shurikens for a given round, creating some incredible tension.

By default players do not respawn and the last player standing wins, although this can be adjusted using the options if you prefer respawning score-driven gameplay instead. There are several different powerups that enhance either the player or the shuriken.

First prototype trailer – June 2012

The chipmusic soundtrack is supplied by Daniel Johansson and consists of a curated selection from his “Skogens Djur” series of Amiga mods created under the name Coma of 3LE. The title theme is composed by fegolhuzz specifically for the game.

“I’m Tim the dragon!”

Gryffin Gaming – Let’s play Eat my Shuriken and Die!

The nine levels are either hand-drawn or pre-rendered and features force-fields that players can pass through while shurikens bounce off them, and teleporters through which both can travel for a sneaky surprise attack. The in-game characters differ only in appearance and their names are shamelessly stolen directly from the creators of the game itself in a twisted sense of not-so-much-humor.

Teaser trailer – September 2012

Eat my Shuriken and Die! only supports local multiplayer, has no single-player mode whatsoever and was originally made for consoles. It therefore requires Xbox or PS4 controllers though two players can use the keyboard in a pinch. Using Remote Play Together you can play against friends over the internet by streaming even though the game itself doesn’t support online multiplayer.

It features achievements and supports Steams Remote Play Together for all your self-isolation sofa-gaming solution.

For the price of a beer, which we’ll gladly drink, you’ll get 25% off the release price until June 10th! That’s some cheap beer!

Game gamepad and keyboard mapping